
- #HOW TO LOAD DDS PLUGIN FOR GIMP HOW TO#
- #HOW TO LOAD DDS PLUGIN FOR GIMP INSTALL#
- #HOW TO LOAD DDS PLUGIN FOR GIMP FULL#
- #HOW TO LOAD DDS PLUGIN FOR GIMP DOWNLOAD#
I think this would be very useful to those working on aircraft models and if I had a better understanding of this I would likely convert my model to use dds.Īlso if this could help with lag issues it would be very worth while for all models used in FG aircraft and in other 3d objects to be converted.
#HOW TO LOAD DDS PLUGIN FOR GIMP HOW TO#
I have yet to read a really good explanation of the conversion process in a FG context that includes details on the whole process including how to take advantage of the additional features that are available in the dds format. Don't you also have to do something to your *.ac files so they load the new dds textures? Does blender understand dds files? Under these circumstances could a dds file be used?Īlso I don't think the issue is as simple as just converting the png or rgb files to dds format.
#HOW TO LOAD DDS PLUGIN FOR GIMP FULL#
there are only full opaque and full transparent values in the alpha channel). I have a texture that uses alpha to make some parts transparent and the transition in the alpha channel is hard (IE. Untill that's fixed, the needed transparent textures are kept as. dds loader identifies the texture alpha channel), an you get only fully opaque or fully transparent pixels, and as a consequence ugly jagged edges in the textures. I4dnf wrote in Tue 1:06 am:There's still a small bug with textures that have an alpha channel, sometimes smooth transition in alpha are ignored by osg (something about how the. More details to come as I experiment more with DDS. I know Erik has been looking into other compression methods to shrink DDS files even more, so we'll see what happens with that. I hope to get some commentary regarding the status of DDS on other systems. Mipmaps should be enabled they increase file size a tiny bit, but decrease processing required. dds, and the DDS window will appear.įor textures with no alpha channel, choose "BC1/DXT1"įor textures with an alpha channel, choose "Alpha Exponent/DXT5" (this file will be larger DXT5 does not compress as well as DXT1, but is higher quality and can have an alpha channel) Now do a vertical flip on the entire image. If you're working with a 4096x4096, scale it down by 50% (or you'll have a > 20MB texture file).

#HOW TO LOAD DDS PLUGIN FOR GIMP INSTALL#
Install the plugin, and open your PNG in GIMP (let's call it mytexture.png).
#HOW TO LOAD DDS PLUGIN FOR GIMP DOWNLOAD#
Next, you'll want to download the GIMP dds-plugin from. In any case, you're going to need to manipulate the image with an editor beforehand, so the first step is to go get GIMP.

So, you might be asking yourself: "how do I make DDS textures?" There are various tools around the web, from Nvidia and ATI, but I have found them to be a bit buggy or difficult to use. Would someone with Linux and/or Mac please check the 2.4 Release Candidates when they come out?

I can confirm that it works 100% on Windows including alpha-channel DDS. The problem I have heard: DDS is not supported on all platforms for which FlightGear is distributed. They require no re-encoding, and can be created with or without embedded mipmaps. They are only marginally larger in file size than their 4096x4096 PNG counterparts, and will load as fast as they can be read from your hard drive ( less than 1s in my case, whether it's 2048 or 4096). Caveat: it's considerably larger in file size. This causes considerable lag for high quality textures (about 17s load time for 4096x4096 on my machine).ĭDS on the other hand is native. PNG images are not native to video cards they must be re-encoded (and generate mipmaps) when they are loaded into VRAM. I've mentioned it a few times when the "lag" question regarding liveries/other aircraft in MP comes up, but now I am starting a dedicated thread for this purpose.
